Thank you for your reply and suggested workflow, but as you point out, MakeHuman has targets for facial expressions and a number of other modifications that due to the nature of a slider, have a multitude of adjustments within each slider so by simply moving sliders within MakeHuman a considerable amount of work is carried out to the mesh before it needs to go to Blender. As mentioned I have now been using MakeHuman and Blender for less than a week. With no idea about Blender I decided to watch video tutorials but the problem is the interface had changed so much from tutorial versions to what was on my screen.
Whilst I am aware of some of the things that Blender is capable of, at this point my requirement for MakeHuman is to create people of varying genders, sizes and poses to be exported as STL files, scaled down to approx 54mm high, sliced and 3D printed.
When I enquired about targeting fingers I was thinking along the lines of closing the fingers for 3D printing. Once I realised a .target file was simply a set of co-ordinates I felt any target was possible. That is why I made the leg sweep to see if the clothes would follow. Since posting the samples I have made over 50 targets.
If for example you create a new model, go to poses, select Sit01, the left arm crashes through the left knee if your model has a gender less than 95% female but with a left arm up target the crash can be resolved all within MakeHuman.
The Benchmark pose has a problem with fingers intersecting but is easily resolved with a tickle from the left arm down and right arm down targets.