loki1950 wrote:The fbx exporter does not handle transparency correctly you have to enable the alpha channel on the materials panel in blender mentioned in the wiki if you need more detail. FBX may be an industry standard but it is closed source/commercial and very hard for open sources projects to fully implement without being taken to court by AutoDesk the owners for that reason we most of us prefer our own mhx2 for importing into blender it does handle the alpha channel properly.
Enjoy the Choice
It has been a while since I played with FBX, but it seems a stretch to blame the fbx exporter for the "handling transparency improperly". MH code's transparency in an alpha channel which seems at odds with the way many 3D programs expect to receive it by default. We could blame conceivably blame the MH FBX exporter for being "incompatible with Blender's importer" but the MH FBX exporter's code is not necessarily out of spec.
The advice on mhx2 is solid.