So it's been quite awhile since I've used MH or Blender and am trying to learn to walk again so it seems.
I've downloaded the latest MH and Blender 2.90.1 and am running into some issues. I figured out how to do the communication between MH and Blender fairly easily but the rigging seems wrong. I like the way that MHX2 had the rigs set up and perhaps that's why this one seems wrong. Besides that, however, the ik rig has no constraints that I can find and are very difficult to select since the ik handles appear to overlap the bone they are connected to.
Is this by design or is there something I'm overlooking?
Also, below is an image that shows that the clothes assets do not seem to be parented to the rig. This clothing was created long ago but it should still work with the rig, right? It imported with the character without any issues.