by carlcarlson » Thu Aug 27, 2020 1:06 am
When I export a model as mhx2 and open in Blender it seems that that the armature/bones are present, but I can't seem to sculpt or edit the model in Blender. If I export as an obj, I can edit and sculpt, but there's no armature. Is this correct, or am I missing something? I'd like to use the armature provided in MH and sculpt/edit the model in Blender.