Page 1 of 1

After export to Blender

PostPosted: Thu Aug 27, 2020 1:06 am
by carlcarlson
When I export a model as mhx2 and open in Blender it seems that that the armature/bones are present, but I can't seem to sculpt or edit the model in Blender. If I export as an obj, I can edit and sculpt, but there's no armature. Is this correct, or am I missing something? I'd like to use the armature provided in MH and sculpt/edit the model in Blender.

Re: After export to Blender

PostPosted: Thu Aug 27, 2020 1:45 am
by loki1950
When you first import with mhx2 blender is in pose mode you have to change blender mode to edit find some beginner YouTube tutorials on blender.

Enjoy the Choice :)