MakeHuman fbx lost texture on Mixamo

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MakeHuman fbx lost texture on Mixamo

Postby eugeneymail » Mon Dec 30, 2019 7:02 am

Used the lastest MakeHuman to create a 3D human character and exported it as myfile.fbx Then I uploaded the file to the Mixamo. The image lost its texture (colors, details, etc.) after being loaded (to the Mixamo).

The same above problem occurs after the 3D human character is imported into the Blender (2.8).

What could go wrong? How to fix the issue?


Thanks

Eugene
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Re: MakeHuman fbx lost texture on Mixamo

Postby Aranuvir » Mon Dec 30, 2019 8:53 pm

Since fbx is closed source the exporter is not very reliable and has a bunch of glitches, especially when it comes to the skeleton. Unfortunately I do not have Maximo and can't check the issue there. But I cannot reproduce the Blender problem. Textures are imported to Blender (tested with 2.81a), though the resulting material setup is rather debatable. Not sure if we could provide fixes from our side to improve the materials...
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