Hi,
I am relatively new to MakeHuman. Is it possible to put coordinate frames according to Denavit Hartenberg (DH) convention in Game engine skeleton (one of the Rig presets available by default in MakeHuman)?
I tried to assign frames according to DH convention, but the issue is for some joints, the joint locations computed from DH frames may not be the joint locations in the skeleton.
Is there any material or thread of discussion in this forum related to the assignment of DH frames in game engine skeleton?
Thanks in advance!
Regards
Vipin