UV Mapping

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UV Mapping

Postby Yoroko » Tue Jun 17, 2008 12:12 am

I really feel like newb, but how do you get it to unpack the UV?

edit: Now I really feel silly, okay so I figured out how to unpack it (in blender), but it smashes everything into the same square space. Is this supposed to be how it looks? For some reason it just seems to be overlapping.

http://s256.photobucket.com/albums/hh18 ... nwrawp.jpg
Yoroko
 
Posts: 2
Joined: Mon Jun 16, 2008 7:18 pm

Re: UV Mapping

Postby Manuel » Thu Jun 19, 2008 11:02 am

Yes..it's a "bug" of MH0.9.1: head and body are separate and use two different images, so, in Blender, you should assign two materials: one for head and one for body. If you select only the head faces, or only the body faces, you will see UV are not overlapped.
This "problem" will be solved in next release:

http://www.makehuman.org/blog/index.php?y=2008&m=6&d=4

regards,

Manuel
Manuel
 


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