What's the easier way to animate a MH character?
Posted: Sun Nov 04, 2018 10:31 pm
Hello everyone,
My try was to import the fbx in blender and load a bvh file through MakeWalk, but it seems it doesn't recognize the rig, I have tried default and game engine one.
Also tried the troubleshooting where you are supposed to manually identify it but doesn't work either blender refuses to even save it.
I'm about clueless about 3D modeling, I'm just a programmer trying to get some models for my game.
Thanks in advance for any help
My try was to import the fbx in blender and load a bvh file through MakeWalk, but it seems it doesn't recognize the rig, I have tried default and game engine one.
Also tried the troubleshooting where you are supposed to manually identify it but doesn't work either blender refuses to even save it.
Traceback (most recent call last):
File "C:\Users\KV\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\makewalk\target.py", line 356, in execute
saveTargetFile(self.properties.filepath, context)
File "C:\Users\KV\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\makewalk\target.py", line 321, in saveTargetFile
from .t_pose import saveTPose
ImportError: cannot import name 'saveTPose'
location: <unknown location>:-1
I'm about clueless about 3D modeling, I'm just a programmer trying to get some models for my game.
Thanks in advance for any help