Hi All,
First and foremost.... I am completely new to 3D graphics, animation and rendering. And I am trying to teach myself. So bare with me, please! I would like to learn how to create my own models and clothes for things like Second Life and dabble a little into 3D animated videos...
I am using Makehuman v 1.1.1 to create my models, and Blender v 2.79 for the animating, etc. I've got most of the Add-ons that have been suggested MakeClothes, MakeTarget, mhx2v027, MH Community Plug-ins, etc.
I am absolutely certain that this issue has been covered countless times. But I've scoured over everything and have not been able to find the answer.... So Im going to try just asking!
When in MH I've been trying to use some of the high heel assets. I've had this particular issue with a couple of shoes (e.g. "elvs knee high boots1" by Elvaerwyn and "female knee boots" by punkduck) - And I'm not trying to single anyone out, I think these assets are awesome, which is why I'd like to get them "working"). And unfortunately I'm going to be picking on the "female knee boots" for my example... sorry punkduck
When I load them onto the model in MH - the foot part of the shoe falls below the z-axis (as shown in "Image 1")
Then, when I import the model into blender, using the mhx2 exporter with the "feet on ground" option selected.
I get the same translation in the z-axis plus something else... (see image 2 - I've already adjusted the z-axis in the picture)
So... here's what I would like to know
1. How can I fix the issue in MH, so feet & shoe are on the z-axis (i.e. the ground)
- I had a slightly different but similar issue with a couple of other heels. Which was solved by adding a special foot pose into the .mhclo file. But that doesn't work here...
2. How do I fix the feet sticking out of the shoe in Blender.
3. What can I be doing in the future to prevent this or to cause it (once I start making and sharing my own).
As I said... I sure someone has already asked about this... but if people could send me in the right direction or suggest some great tutorials, I'd be very grateful!!!
P.S. On a bit of a side.... Can anyone explain to me how to load MH assets directly into blender to be placed onto a pre-existing & pre-designed MH rig. I'd like to see how some other outfits/assets would look rendered. But I'd like to be able to do it without all the importing & exporting wait time... Thanks again!!!!