by Elvaerwyn » Sat Mar 17, 2018 1:53 am
Np, so my workflow for many collada* purposes is for opensim usage as an avatar, or as statuary. The T poses are required for access to addons in blender and upload to opensim recognized as an avatar not a static object. When I do statuary, static poses are uploaded quite fine also. The pictures illustrate a simple session of this mh-blender side. I do nothing else to achieve this result, I never seperate the poses from the form as bvh files made for makehuman simply dont work out of the box on a sl skeleton.
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- showing pose existing in collada body in blender
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- showing export of collada from mh
She who knows in repose with prose...