I'm procedurally generating large numbers of humanoid characters from MakeHuman, but generating additional assets (weapons, clothing, body morphs) for those characters with Blender using MakeClothes and MakeTarget. Is there some comparable system - a "MakeAnimations" - for generating animations that can be exported into MakeHuman?
I know MakeHuman has a Pose/Animation subtab, but (unless I'm misusing it) it doesn't seem to allow for actual posing of characters, just for choosing what kind of rig the character will have on export. I could use targets/shape keys to handle animations, but I don't think those will properly import into Unity (which is where I'm moving all of these characters after generation).