How does one use the Foot_Poses Folder?

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How does one use the Foot_Poses Folder?

Postby Someguy1 » Sat Jan 20, 2018 7:37 am

Specifically, I mean the
MakeHuman/v1/data/special_poses/foot
folder.
I am not all that great at MakeHuman just yet, so I would like to know how to use this so I don't have problems using heels on my characters.

Thanks!
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Re: How does one use the Foot_Poses Folder?

Postby wolgade » Sat Jan 20, 2018 8:51 am

Depending on how high heels are done, there might be the need to pose the feet. Let's use http://www.makehumancommunity.org/clothes/universal_low_poly_high_heel_10cm.html as an example. When you import the obj-file directly into Blender it will look like this:
heel.jpg

The heel fits the rest pose of the feet. To make the heel look like a heel you need to pose the feet. That's what special poses are for. Let's have a look at the top of the mhclo-file:
Code: Select all
# Exported from MakeClothes (TM)
# author grinsegold
# license CC-BY
# homepage http://www.makehuman.org/
uuid faa28dc1-bc7c-4f4b-be8e-4e754d904dde
basemesh hm08
tag High heels
tag Shoes
tag Female

name Universal_Heel
obj_file universal_heel.obj
shear_x 12839 12860 2.3868 1.6823
shear_z 11609 12442 2.1305 -0.4085
shear_y 12828 12888 -7.5058 -8.0933
z_depth 50
material universal_heel.mhmat
special_pose foot 10cm.bvh

The last cited line calls the foot pose.
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Re: How does one use the Foot_Poses Folder?

Postby Someguy1 » Sun Jan 21, 2018 2:24 am

Thanks so much, but one question still remains:
So where does the .bvh file have to be to work? Currently, I have it applied to the http://www.makehumancommunity.org/clothes/female_halfboots.html clothes file, but when I use it moves the clothes with it.
Attachments
Screen Shot 2018-01-21 at 10.42.25 AM.png
Last edited by Someguy1 on Sun Jan 21, 2018 4:20 am, edited 1 time in total.
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Re: How does one use the Foot_Poses Folder?

Postby loki1950 » Sun Jan 21, 2018 3:31 am

You put it in your makehuman external data folder on Windows the one in your My Documents folder the path should be makehuman\v1\data\special_poses that last one may not exist so your just make a new folder and name it special_poses the bvh file should be in it's own folder with the same name as it's file name part of how the code finds it ;) if it doesn't work please post about it.

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Re: How does one use the Foot_Poses Folder?

Postby Someguy1 » Sun Jan 21, 2018 5:46 am

Thanks yet again, but I have tried that and still hit the same error @loki1950. Any ideas, anyone?
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Re: How does one use the Foot_Poses Folder?

Postby wolgade » Sun Jan 21, 2018 8:52 am

Well, I wrote:
wolgade wrote:Depending on how high heels are done, there might be the need to pose the feet.

http://www.makehumancommunity.org/clothes/female_halfboots.html is an example for heels, where you don't need a pose. They're meant to replace the lower part of the lower leg as statet in the description:
The high heels section is simply created by deleting the whole feet + part of the leg using the delete-group.

If you want to use these heels, don't use a foot pose.
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Re: How does one use the Foot_Poses Folder?

Postby punkduck » Sun Jan 21, 2018 6:35 pm

Someguy1 wrote:Thanks yet again, but I have tried that and still hit the same error @loki1950. Any ideas, anyone?


For all my shoes you don't need a special pose. So-called delete groups are hiding the geometry. A few lines at the end of the .mhclo file tell MakeHuman what to delete on the human and on other clothes.
Do not unmark the "Hide faces under clothes" box in "Geometries/Clothes". Otherwise also the export of mhx2 will not work properly.

If you need your character with and without clothes, you can decide that, when you import it (at least in Blender).

See older discussion: http://www.makehumancommunity.org/forum/viewtopic.php?f=6&t=15224

So, for shoes hiding the feet there is no problem, because the non-posed feet are invisible. Hiding faces is the normal method used by nearly all clothes, the jeans are also hiding the legs ...

Of course, for shoes like the heel sandals I have a problem, because I had to rework part of the foot and to supply the texture of the foot itself ... in this case the posing method might be the better solution.
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Re: How does one use the Foot_Poses Folder?

Postby Joshea » Tue Apr 23, 2019 1:50 am

I know this post is over a year old, but here goes anyway.

I've attached four pics showing the shoes work fine, but the boots don't. I want to import the MH model wearing the boots into Blender to animate, without the toes sticking out. I'm just perplexed as to why it works for shoes and not the boots. Any thoughts? Much appreciated.
Attachments
picB.png
picD.png
picC.png
picA.png
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Re: How does one use the Foot_Poses Folder?

Postby Joshea » Fri Apr 26, 2019 12:48 am

Ok, I got it. Under masking in 'operator presets', in Blender, use 'Apply'. This way you won't have any bones sticking out.
Attachments
Screen Shot 2019-04-25 at 8.42.37 PM.png
Screen Shot 2019-04-25 at 8.42.37 PM.png (15.61 KiB) Viewed 1246 times
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