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Licensing

PostPosted: Sat Aug 19, 2017 9:58 pm
by waltertalt
having some trouble understanding the licensing. If i create a character in the program and i want to use it my game i can with no troubles at all correct?
I do plan on selling the game so if thats the case what has to happen can someone simplify it for me please! thank you.

Re: Licensing

PostPosted: Sun Aug 20, 2017 7:36 am
by joepal

Re: Licensing

PostPosted: Sun Aug 20, 2017 11:03 am
by grinsegold
waltertalt wrote: If i create ...

... then i assume you are the author of the morphs and the assets, and then the answer to your question is a simple yes.
But if you use user contributed assets that are provided under the creative commons "BY", the author at least expects citation. Personally, i want you to not only give attributions to my assets, but as i nowadays license them under CC-BY-NC-SA, i also expect from you to not use my assets for commercial purposes ("NC") as well as not changing the licensing ("share alike" - SA). So in short:

CC 0: do what you like
CC BY: give attribution
CC BY-ND no derivatives. Only copy,share and attribute
CC BY-SA do what you want but give attribution and keep the license as is
CC BY-NC give attribute and don't dare selling it, even if modified.
CC BY-NC-ND give attribute, don't touch the original and don't sell it
CC BY-NC-SA give attribute, do what you like with it, but don't touch its license and hands off the commerce. For the living, start learning something useful eventually, greedy Schmock.

Re: Licensing

PostPosted: Sun Aug 20, 2017 1:00 pm
by punkduck
And there is another possibility:

Ask the author.

Especially when you are member of this community it is not a problem.

I've done it to upload the deathnote t-shirt from O4Saken. Antiqua_Sphinge is writing books and needed help. Of course he is selling the books. It is commercial but not a multi-million dollar business. If I like an idea, I will always agree that somebody is using "my" assets. I'm not earning money with this hobby and sometimes it is fun to see these assets used in different contexts (e.g. dance virtual, greetings to the people doing it, I hope the off-shoulder top still fits :lol: )

Sometimes I google for these assets. And so I found them e.g. in the EEP-forum (german forum for railway simulator). And I know they are reading this text, because they are discussing the license topic. Funny enough that they never ever thought about contacting one of the asset authors (or did they do it?).

So these lines in German are for you:

  • Ich bin ebenfalls Eisenbahnfan, kann man an der ex-Yu DMU 740 wohl erkennen http://www.makehumancommunity.org/forum/download/file.php?id=4122&mode=view, also keineswegs abgeneigt ...
  • Sofern ihr die Sachen einfach verschenkt, an Stelle sie nur zu verkleinern oder die Geometrie zu vereinfachen und dann zu verkaufen, habe ich kein Problem. Wie wäre es: gebt doch auch mal etwas gratis an das Netz zurück, so wie wir es tun.
  • Ihr nennt bitte die Namen beim Verkauf, sofern sie unter Verwendung der Assets entstanden. Wenn Kunden damit Bilder erstellen, die Figuren mit meinen Assets enthalten, kann eine Nennung des Namens unterbleiben, sonst wird die Bildunterschrift wirklich zu lang.
  • ich spreche nur für mich ... und es geht nur um Fairness und nicht um irgendwelche rechtliche Dinge, eher verliere ich die Lust, neues zu machen und dann hat niemand etwas davon :shock:

There is also a chance ... sometimes, like in the case of Antiqua_Sphinge I even realized new assets because I like an idea!

And without these ideas the topics ballet or wonder woman would never happened.