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Problems with hair

PostPosted: Sun Aug 06, 2017 8:59 pm
by Taholmes160
Hi folks

When I work through making particle hair, for some reason, when i run make clothes, all i get is the helper in makehuman. Where did i go wrong?

Tim

Re: Problems with hair

PostPosted: Sun Aug 06, 2017 9:45 pm
by wolgade
You can't use particle hair in MH.

Re: Problems with hair

PostPosted: Sun Aug 06, 2017 11:42 pm
by Taholmes160
Oh... Sigh

Can someone please point me to a tutorial onhow to make reasonably realistic hair

Thanks

Re: Problems with hair

PostPosted: Mon Aug 07, 2017 1:02 am
by blindsaypatten
Just out of curiosity and because it is relevant to another discussion ( viewtopic.php?f=7&t=14655 ), why do you want to take your particle hair into MakeHuman? Or put another way, what is your workflow and your final desired result? Or, if you know how to use Blender well enough to make particle hair, aren't you better off staying in Blender? My interest is just in learning what other people use MakeHuman for, and how they use it.

Re: Problems with hair

PostPosted: Mon Aug 07, 2017 2:07 am
by Taholmes160
Just out of curiosity and because it is relevant to another discussion ( viewtopic.php?f=7&t=14655 ), why do you want to take your particle hair into MakeHuman? Or put another way, what is your workflow and your final desired result? Or, if you know how to use Blender well enough to make particle hair, aren't you better off staying in Blender? My interest is just in learning what other people use MakeHuman for, and how they use it.


I wanted to take it there because I am trying to make a number of toons of a group of college students for use as characters in some architectural drawings i am doing in HGTV Home Designer 6 platinum. I didnt know you couldnt do so, but i was looking to add to the hair styles that are included for male toons

My workflow is to create a series of "base" bodies, and then mix and match clothes, hair, expressions etc to arrive at the requsite number of characters. I bont yet know blender well enough yet to figure out particle hair on my own, i searched up an article on how to do it

Can you point me at instructions on how to make realistic hair for my toons?

Thanks
Tim

Re: Problems with hair

PostPosted: Mon Aug 07, 2017 2:38 am
by blindsaypatten
It seems that the way most people do it is to create the particle hair on one character, then generate other characters in MakeHuman without adding hair, export them and import them into Blender, then copy the hair from the character you created it on to the new character. Presumably in your case you would make several characters with different hair and then mix and match them with the characters you generate.

This is exactly the reason I've been arguing for a structured way to reuse particle hair similar to the way polygon hair is available for reuse, even if the particle hair can be viewed in MakeHuman. If there is an easy way share hair I'm sure the variety of hair would soon increase. Right now I pretty much always use Short02 and am limited to varying the color, which isn't the best if there are multiple characters in a scene.

Anyway, I haven't found a way to create realistic hair like Short02. I'm going to go with particle hair for now. This was my amateurish first attempt:
MoreHair6.jpg

As you can guess I'm hoping someone more talented will provide something better, but will probably have to try to learn to do better.

jujube told me about some software for producing good quality polygon hair, but it involved using Maya and a non-free addon.

Re: Problems with hair

PostPosted: Mon Aug 07, 2017 9:34 am
by Taholmes160
Hi

I can understand importing the character and making hair on it, the part im not sure about is how you copy from one toon to snother. How do you do that?

What im going to try doing is to create them in mh, export to blender, add particle hair, then export hem to hgtv 3d home designer. I think that should work

Have a great monday

Tim

Re: Problems with hair

PostPosted: Tue Aug 08, 2017 1:57 am
by blindsaypatten
On the particles tab of the properties window, at the top on the right of the list of particles systems there is a + a - and a down arrow. Click the down arrow for options to copy the active particle system or all particle systems to the selected object. So select the target object and then shift select the object with the particles and then click the down arrow.