From FaceGen to MakeHuman

Hi all,
I'm a new mesher, so a newbie with all three of the programs I'm using. I've read through the MakeHuman FAQ, but it's not helping with this.
So, I'm trying to use FaceGen with MakeHuman. I made my FaceGen face and then switched to FaceGen's MakeHuman model set, and exported what FaceGen calls a MakeHuman OBJ. I imported the OBJ into Blender. So far, so good.
Using the MakeTarget plugin for Blender proved a little more challenging. vscorpianc's tutorial walked me through the process, and I can see "Firsttest" in my Modelling->Custom panel, but when I slide the Firsttest slider, it simply does nothing.
Is the custom folder really the right place to put this? It worked for vscorpianc, but she was doing something different by making an eyelid move. The FaceGen object really seems more like a custom topology than like something along the lines of Eyes_out (which works fine on my system, btw). The topolgies aren't targets, though, so I can't just toss it in with the topolgies.
Perhaps there is simply something wrong with my .target file? FaceGen support told me they weren't sure these meshes worked with the latest MakeHuman. Perhaps Blender just obediently processed something which was never going to work?
Any other ideas?
I'm a new mesher, so a newbie with all three of the programs I'm using. I've read through the MakeHuman FAQ, but it's not helping with this.
So, I'm trying to use FaceGen with MakeHuman. I made my FaceGen face and then switched to FaceGen's MakeHuman model set, and exported what FaceGen calls a MakeHuman OBJ. I imported the OBJ into Blender. So far, so good.
Using the MakeTarget plugin for Blender proved a little more challenging. vscorpianc's tutorial walked me through the process, and I can see "Firsttest" in my Modelling->Custom panel, but when I slide the Firsttest slider, it simply does nothing.
Is the custom folder really the right place to put this? It worked for vscorpianc, but she was doing something different by making an eyelid move. The FaceGen object really seems more like a custom topology than like something along the lines of Eyes_out (which works fine on my system, btw). The topolgies aren't targets, though, so I can't just toss it in with the topolgies.
Perhaps there is simply something wrong with my .target file? FaceGen support told me they weren't sure these meshes worked with the latest MakeHuman. Perhaps Blender just obediently processed something which was never going to work?
Any other ideas?