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Thanks to the creators of this fantastic tool!

PostPosted: Sat Sep 10, 2016 11:38 pm
by syscrusher
I had heard of MakeHuman a couple of months ago, and late last night finally got around to trying it. I'm very impressed! This software is easy to learn, and even as a total newbie I was able to make two very nice-looking characters in about 90 minutes. That was 60 minutes to play around with the UI to see where the knobs are and what they do, and 30 minutes to actually make the two characters.

Importing into Unity is a breeze, and I really love the workflow for textures and materials. Having different body parts, clothing, and accessories separated allows me all sorts of customization options in Unity, and yet the basics are shared across multiple characters which will mean fewer draw calls. If I need texture atlases, I have an add-on within Unity to do that, so I'm glad you didn't force that issue.

I'm a programmer, and although I am moderately proficient in Blender for architecture, furniture, and so forth, I'm not a character artist. MakeHuman empowers me to fill the gap with first-rate results.

Thanks for making an excellent tool and making it available for free. I'm planning to follow your example if I create meshes for clothes and such, and release them as CC0 freeware.

Re: Thanks to the creators of this fantastic tool!

PostPosted: Sun Sep 11, 2016 4:35 am
by loki1950
Welcome to our forums and thx for the ego boos ;) If you have further questions just post not just programmers around :mrgreen:

Enjoy the Choice :)

Re: Thanks to the creators of this fantastic tool!

PostPosted: Sun Sep 11, 2016 11:12 am
by wolgade
loki1950 wrote:not just programmers around :mrgreen:

As a matter of fact there are very few programmers around so every single one should get a very warm welcome.

Seriously, you might reach a point where you need something in MH that doesn't exist. The source code is available and quite readable. The easiest way to enhance MH is to write a plugin. The people behind MH are very open to new and good ideas. Even if your idea proves to be as stupid as it gets, nobody will laugh at you. As Loki1950 uses to say: Enjoy the choice!

Re: Thanks to the creators of this fantastic tool!

PostPosted: Sun Sep 11, 2016 3:39 pm
by joepal
Yup. Anyone who wants to write a plugin, just take a look at the community plugins repo at https://github.com/makehumancommunity/community-plugins and start coding. It doesn't need to be perfect or even work to start with.

Re: Thanks to the creators of this fantastic tool!

PostPosted: Mon Sep 12, 2016 12:00 am
by RobBaer
syscrusher wrote:Thanks for making an excellent tool and making it available for free. I'm planning to follow your example if I create meshes for clothes and such, and release them as CC0 freeware.


And hopefully you have discovered the user contributed assets section for a centralized place to do any MakeHuman-related sharing: http://www.makehumancommunity.org/conte ... ssets.html

Re: Thanks to the creators of this fantastic tool!

PostPosted: Mon Sep 12, 2016 12:11 am
by RobBaer
syscrusher wrote:Importing into Unity is a breeze, and I really love the workflow for textures and materials. Having different body parts, clothing, and accessories separated allows me all sorts of customization options in Unity, and yet the basics are shared across multiple characters which will mean fewer draw calls. If I need texture atlases, I have an add-on within Unity to do that, so I'm glad you didn't force that issue.


It sounds like you have quite some Unity experience. If so, and you would have some time to provide a little description of the MakeHuman to Unity workflow steps, this section of the Wiki has very little (nothing?) in it at the moment.

http://www.makehumancommunity.org/wiki/ ... _Workflows

Be glad for even a skeleton to work from at improving this part of the Wiki.