by Aranuvir » Fri May 27, 2016 11:09 am
In general makeclothes uses vertex groups with the same name on the human model and the object to associate each other. E.g. if you want to create a ring for the left hand, just add a torus, scale and pose it to the desired finger. Then create one vertex group called ring and add all vertices of the torus. Next go to the human model and delete all vertex groups, you don't need them. Select one edge loop of the finger close to the ring (best the ring is posed over this edge loop) and create a vertex group for this edge loop, which is called ring, too. (I think the script is case sensitive, so be careful with the naming). Of course you can have more vertex groups, but they must be on both your modelled object and the human, with the same(!) name. The only exception is for the delete group on the human which will feed the mask modifier. Vertex groups with '*groupname' should only scale in size, but there should be no further deformation, like it is needed for clothing. I'm not sure if this works for your backpack.