Tutorial on Making Proxy

Posted:
Wed Oct 07, 2015 4:35 pm
by makeedward
Hi, I'm learned that I can make my own proxy for Makehuman. But I having a issue in converting it from Blender after editing the .obj file & I can find any good tutorials on making proxy anywhere. Any tips would be appreciated.
Re: Tutorial on Making Proxy

Posted:
Wed Oct 07, 2015 5:14 pm
by joepal
The procedure is exactly the same as for making clothes, except you rename the results afterwards:
http://www.makehumancommunity.org/wiki/ ... ologies%3F. So all tutorials for MakeClothes are valid.
See the video tutorial by VscorpianC as a starting point:
https://www.youtube.com/watch?v=eskfzfU4NsI
Re: Tutorial on Making Proxy

Posted:
Thu Oct 08, 2015 2:42 pm
by makeedward
I used Makeclothes to do that but I'm having issues. First is that after I made a vertex group of my object, the mid area are partly selected & try all over again to create vertex group. Most of all, I can't make clothes because of error claims of non-quad faces. The thing is that I did double check & make sure the faces have them. Is it something to do with my UV Map being unorganized & not being re-unwrap after all the editing to the object?