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modelling amputation possible?

PostPosted: Mon Oct 05, 2015 11:03 am
by Heldin
for a research project i am searching for a possibility to modelling amputations for example fingers or a hand

can i do this with makehuman?
i am a programmer and want to know wether i can do such things with MH
thank you for any support.

Re: modelling amputation possible?

PostPosted: Mon Oct 05, 2015 11:36 am
by wolgade
There's no reasonable way to do this with MH, but you can export your character to Blender, With Blender you can edit your character any way you like.

Re: modelling amputation possible?

PostPosted: Mon Oct 05, 2015 12:48 pm
by joepal
If there's a limited set of deformations, you can make a proxy for each.

But if you want to be able to make any possible combination of missing limbs (like left index finger and right arm below elbow both missing in the same toon) available from the UI, then that will quickly become cumbersome.

Re: modelling amputation possible?

PostPosted: Wed Oct 07, 2015 6:49 am
by Heldin
joepal wrote:If there's a limited set of deformations, you can make a proxy for each.

But if you want to be able to make any possible combination of missing limbs (like left index finger and right arm below elbow both missing in the same toon) available from the UI, then that will quickly become cumbersome.


What do you mean with proxy? Thank you for explaining :)

Inside makehuman you model a human using the base mesh. However, for various reasons that mesh might be impractical for real use. So you can use a "proxy", a kind of paper doll, which is a mesh which roughly occupies the same space. This might be a mesh with a lot less vertex points of similar. See for example the discussion here: viewtopic.php?f=15&t=12081

Proxies are modeled as if they were clothes covering the whole body. Or in your case the body minus a chopped-off limb. This is done in the MakeClothes tool.

Documentation isn't extensive, but a starting point is here: http://www.makehumancommunity.org/wiki/ ... a_proxy%3F

Re: modelling amputation possible?

PostPosted: Thu Oct 08, 2015 9:47 am
by Déesse
The 'Booltool' is a great tool for blender and simple to use when you want to cut off parts of your mesh. How it works is explained here https://youtu.be/j2uOjh6CDiM (german) and other video tutorials.

booltool.jpg