Lip-Syncing in Blender

Posted:
Wed Feb 10, 2010 10:11 am
by TomM
The latest mesh and lip-syncing feature look great.
To lip-sync in Blender, how is the pydrivers.py script loaded into the blender file before importing the mxh file?
Re: Lip-Syncing in Blender

Posted:
Thu Feb 11, 2010 8:27 am
by ThomasL
All files are located in the importers/mhx/blender249 directory.
1. Export character from MH in MHX format, with name foo or whatever.
2. Load pydrivers.py into a text editor window in Blender. Don't execute, it just needs to be there.
3. Load and execute mhx_import.py
4. Import the character. It can be found in the ~/makehuman/exports directory and is called foo-24.mhx. ~ is your home
directory, something like /home/thomas on Linux or My documents on Windows.
5. Important: make sure that Face shapes are selected when you import.
6. Load and execute mhx_lipsync.py.
7. Have fun.
I tested the lipsync today, and to my surprise it still works, with one caveat. In the nightly builds from the last few days the export of asymmetric shapes was disabled. This has now been fixed, but use a build from a few days back or wait until tomorrow.
Re: Lip-Syncing in Blender

Posted:
Mon Feb 28, 2011 1:13 pm
by scottfredeman
Hello,
Has anyone tested this on a Mac with Blender 2.5.
I am unable to get it working on my Mac Setup.
The clothes and proxies finally load but I need Lip Sync to work too.
The Addon is added to the Addons directory in Blenders files but won't show up in preferences so I can enable it.
I tried the newest Mac Blender Build and a few other Mac Blender Builds and none of them seems to be loading the lip Sync Addon properly.
The file I am pasting into Addons is space_view3d_mhx_lipsync.py since I was told the Old mhx_lipsync.py Lip Sync file will not work anymore.
Please can someone check into this and Test on a Mac.
thank you
Scott