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Trouble With Faces

PostPosted: Mon Feb 16, 2015 7:04 pm
by TheRarestBread
I'm not sure if the title is misleading, or if this would be the right board, but apologies if so. As a fan of League of Legends, and aspiring animator, I want to make cinematic videos with League of Legends characters. I've ported the in game models, but as it's a video game the polygon count isn't exactly high enough for the trailers Riot Games has made. So I went to MakeHuman for modeling help, everything goes pretty well, until I get to the faces. When I attempt to do that very important part, it turns into the most horrifying thing I've ever seen in my life. I believe it may be the fact that MakeHuman does very realistic human bodies and League of Legends has a fairly cartoony art style in game, but I'm not experienced enough to know that for a fact. One of the problems I identified was that there isn't a jaw line modifier, at least I haven't seen one, I can't narrow the jaw line to the point that I want it. Any help that is, helpful, would be appreciated, I really don't want to have to model it by hand.

Re: Trouble With Faces

PostPosted: Mon Feb 16, 2015 10:25 pm
by joepal
If you know how you want the jawline to look like in general, how about designing a target for it? It really isn't very difficult (well, if you have basic skills in blender that is).

With a target you could then simply slide the slider for each character you want.

http://www.makehuman.org/doc/node/mhble ... arget.html

Re: Trouble With Faces

PostPosted: Mon Feb 16, 2015 10:42 pm
by TheRarestBread
Well, that's not the only issue. Who I'm specifically working on right now is Riven, after studying her in game model, her eyes are bit cartoonish in size, and again, a narrow jaw line. I've screenshoted her model from different angles and saved them for use as a background in MakeHuman, but when I line everything up, like I said, it's horrifying... To be honest, I'm pretty new to not only MakeHuman but Blender as well, which is why I really don't want to model characters by hand. I have no idea if it's me, or the cartoon-esq art style League of Legends has, but I'm willing to bet I'm just a moron and have no idea what I'm doing.

Re: Trouble With Faces

PostPosted: Mon Feb 16, 2015 11:17 pm
by joepal
Just because it's easy to get a human head to look realistic with MH doesn't mean it's easy to get it to look exactly the way you want it to.

Best tip I can give is to try to break down everything to basic features. Such as: is the face basically round, heart-formed, square or oval? Are the eyes wide apart or close to the nose?

In any which way, it's unlikely you'll get a MH face to look exactly like a non-MH face without some manual touch-up afterwards. But it should be possible to get a reasonable approximation to start from.

Re: Trouble With Faces

PostPosted: Mon Feb 16, 2015 11:21 pm
by TheRarestBread
I understand, but still trying to do that is... I don't think I need to say it again... Guess I'll just keep trying.

Re: Trouble With Faces

PostPosted: Tue Feb 17, 2015 10:50 pm
by Manuel
The current database of morphing in MH doesn't fit the toon style.
We plan to create a separate special database for toon/anime the next year (depending the resource available).
This is what you can do with current MH in terms of anime: http://www.makehuman.org/content/colin_barton.html