Problem with posing and Rig helpers

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Problem with posing and Rig helpers

Postby Philipy » Sun Jan 12, 2025 10:12 am

I'm just trying to get to grips with MPFB having used MH on and off for a long time.
I'm on Blender 4.3 and downloaded MPFB2 about a week ago.
I have been following the "Getting Started" YT video and everything is basically fine and I've created several figures satisfactorily, but I do have one significant problem. I've probably got something wrong but I can't for the life of me work out what and I'd like some help please. I did wonder if it might be a bug so I've just upgraded to the latest nightly build but that has made no difference.

My problem is this: Having installed the standard rig and the rig helpers, when I go into Pose mode I see the faint helper circles and if I click the hand and wrist ones they go blue and pressing r allows me to move the hand complete, as it should do, the fingers curl etc. However, all of the other joints on the figure, elbows, knees, etc, have helper circles in all three planes ( not just one ) and clicking on any one plane circle makes all 3 turn blue, pressing r makes the whole set turn as a 'globe' but not the limb they should be attached to.

Can anyone tell me what I've done wrong, please?

EDITED to add that after watching the video again many times and creating new figures a dozen times, I have spotted a discrepancy between the video and my application screen.
In the video, at the point of applying the Rig, the description at the top left of the workspace changes and the word Armature appears, but that doesn't happen for me. I've tried adding an armature manually at each point in the creation but as soon as I do, the Rig Helper menu disappears. I suspect that the lack of the armature to anchor the rig is why it doesn't behave as it should, but i don't know why it isn't appearing automatically as the video suggests that it should and i can't find a setting to add it?
Philipy
 
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Re: Problem with posing and Rig helpers

Postby joepal » Sat Jan 18, 2025 3:07 pm

I've read this a few times now, and I'm not sure I understand.

Only thing I can think of is you confuse the functionality of the IK target for elbows/knees with the functionality of the wrist/hand halper.

The elbow and knees are direction the limb should point towards. You manipulate these by moving them, not by rotating them.

The hand helper manipulates the wrist bone directly, meaning you can rotate the hand using it.

Maybe if you added a few screenshots explaning the difference between what happens and what you wanted to happen, it'd be easier to give an answer.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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