morph keys for existing Makehuman Modelling modifiers

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Re: morph keys for existing Makehuman Modelling modifiers

Postby fortuna » Wed Jan 27, 2021 5:04 pm

This is really a big issue. The solution in MakeHuman is pretty complex but works pretty good. I do not see the problem in MakeHuman now.

For the body, of course it makes not much sense to make all 1000 shapekeys/morphs available to a game over Blender. Conan Exiles and another have just one or two on character creation (plus overall scaling). Since shapekeys are based on linear mapping of vertices offsets, a combination of offsets seems to be still commutative.

Wouldn't it be easier to create such addional shapekeys in blender based on differences of MHX2 output with a base reference? In the documents there is a warning it may not work with animations, but maybe this can solved?! This seems to be existing functionality in MakeHuman and Blender. Is there a tutorial missing?

A solution for clothes would be required on top, maybe easier to enhance clothes in blender regardless of the source of mesh.
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Joined: Mon Jan 18, 2021 12:12 pm

Re: morph keys for existing Makehuman Modelling modifiers

Postby nomorecookies » Sat Feb 20, 2021 11:21 am

this blender addon will transfer your shape keys to your clothes. It work amazingly well in my experience.
It is free and open source
Posts: 52
Joined: Thu Jul 30, 2020 1:34 pm


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