Best practices porting between MH & Blender

If you have problems understanding something or getting started, ask here

Moderator: joepal

Best practices porting between MH & Blender

Postby EnticeMods » Fri Mar 15, 2019 6:41 am

Hi,


So, I am a solo indie developer, looking to develop a game with the Unreal Engine. I'm hoping to use Make Human as my choice for creating custom characters. I've never worked on a game before, but I have a lot of experience modding games such as Skyrim and Fallout 3, New Vegas, and Fallout 4.


I will need to create a number of characters with a few different clothing options. I would like to be able to quickly adapt different body shapes to these outfits. At the current moment, the current alpha is only providing me with a blank white screen. I'm running Windows 10, with a 4th generation i7, 16GB of DDR3 and an RX580 8GB DDR5.


What is the, general process used to export a body to blender, create custom clothing, then port said custom clothing that is already rigged and fully morphable back to Make Human. Do I need any custom plugins or exporters?


Do I need to copy bone weights?


Is it okay to create a custom character... or should I just make the clothing for the default body and morph it later? What is best practice?
EnticeMods
 
Posts: 1
Joined: Fri Mar 15, 2019 4:57 am

Re: Best practices porting between MH & Blender

Postby joepal » Fri Mar 15, 2019 3:45 pm

This is a very relevant and interesting question that merits a longer answer. I'm currently traveling, so will try to write a more verbose answer once I have access to a capable workstation.

Please remind me if I haven't answered in a few days.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 3386
Joined: Wed Jun 04, 2008 11:20 am

Re: Best practices porting between MH & Blender

Postby Elvaerwyn » Mon Mar 18, 2019 3:05 pm

I personally have not worked with ude yet but there is an article that may help with this here :
https://wiki.unrealengine.com/Workflow: ... nd_Blender
and here
http://www.makehumancommunity.org/wiki/Main_Page

If you have specific issues maybe more folks can help on your troubles! Good luck buddy and happy building.
She who knows in repose with prose...
User avatar
Elvaerwyn
 
Posts: 67
Joined: Tue Aug 22, 2017 11:28 pm
Location: Canada


Return to Newbies

Who is online

Users browsing this forum: No registered users and 1 guest