The Secondlife (OpenSimulator) Skeleton
Posted:
Mon Nov 04, 2013 4:51 pm
by dadix
A lot of information about "The Secondlife (OpenSimulator) Skeleton" for a good preset in export option.
http://blog.machinimatrix.org/avastar/t ... -skeleton/
Re: The Secondlife (OpenSim) Skeleton
Posted:
Wed Nov 06, 2013 5:31 pm
by duststorm
I thought the current SL rig worked, is this not the case?
I have never tested it myself, so I don't know for sure.
What are the problems you are experiencing when using MH's SL rig?
Re: The Secondlife (OpenSim) Skeleton
Posted:
Thu Nov 07, 2013 9:47 am
by dadix
It is working but has some strange deformations on arms , neck and legs in the the joints points.
Look: