MakeHuman - MakeCreature

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MakeHuman - MakeCreature

Postby AlexanderAA » Mon Apr 07, 2008 2:17 am

First let me start off by saying how impressed I am with this program.

I think it would be great if you could add multiple arms, legs, digits, eyes, ears, etc to the character, as well as being able to morph the face into a snout or muzzle. Perhaps even go so far as to be able to add multiple wings or horns, a tail or two would be good. I'm not sure how difficult it would be to do this, but I'm definitely willing to code it if enough people think this would be a good addition.
AlexanderAA
 
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Joined: Mon Apr 07, 2008 2:08 am

Re: MakeHuman - MakeCreature

Postby Manuel » Mon Apr 07, 2008 5:54 pm

We are working hard to make this possible, with next version (basically, multiple meshes).
You can follow development here:

http://cia.vc/stats/project/MakeHuman

ciao!
Manuel
 

Re: MakeHuman - MakeCreature

Postby AlexanderAA » Tue Apr 08, 2008 3:48 am

Wow you fellas are workin' hard 8-)
AlexanderAA
 
Posts: 5
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Re: MakeHuman - MakeCreature

Postby AlexanderAA » Mon Apr 21, 2008 11:46 pm

There are two programs that allow you to randomly generate and edit creatures that I've found. One is called CreatureCreator, and the other is called CreatureLabs, they are both by FXrealms. They want around 299.00 euros for each app, but both are free to try, with limited functionality.
AlexanderAA
 
Posts: 5
Joined: Mon Apr 07, 2008 2:08 am

Re: MakeHuman - MakeCreature

Postby djsb » Sat Jun 27, 2009 9:53 am

Hi,
Any news on when this will be implemented?
Also are there any plans to incorporate a spinal column in the mesh and the possibility of extending this into a tailbone?
djsb
 
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Joined: Sun Mar 23, 2008 11:52 am

Re: MakeHuman - MakeCreature

Postby Manuel » Sat Jun 27, 2009 10:01 am

djsb wrote:Hi,
Any news on when this will be implemented?
Also are there any plans to incorporate a spinal column in the mesh and the possibility of extending this into a tailbone?


Not yet. We are working hard on hair system (we are a bit in late).
But we are thinking about it, be patient :-)
Manuel
 


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