real skin and separate the eyeslashes

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real skin and separate the eyeslashes

Postby dark poulpo » Thu Mar 21, 2013 11:13 pm

is it possible to make a more realistic effect for the skin? eg http://alteredqualia.com/three/examples ... _skin.html

could you separate the eyelashes in the collada exporter ?
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Re: real skin and separate the eyeslashes

Postby ThomasL » Fri Mar 22, 2013 3:59 am

You can remove the eyebrows and eyelashes by unselecting the corresponding check boxes when you export.

It would certainly be good if the exported skin were more realistic, but it takes a good artist to make that. If somebody cares to contribute a good skin shader for the collada and obj exporters, I can integrate it with the code. Although the quality of the skin does not only depend on what is in the dae file, but also how the target app handles the import.
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Re: real skin and separate the eyeslashes

Postby dark poulpo » Fri Mar 22, 2013 9:01 am

ThomasL wrote:You can remove the eyebrows and eyelashes by unselecting the corresponding check boxes when you export.

It would certainly be good if the exported skin were more realistic, but it takes a good artist to make that. If somebody cares to contribute a good skin shader for the collada and obj exporters, I can integrate it with the code. Although the quality of the skin does not only depend on what is in the dae file, but also how the target app handles the import.


for the eyelashes, i don't want remove them, just separate them of body.

for the skin, I was thinking of seeing this effect in MakeHuman directly to give more realism. should see what happens with the current texture ...
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Re: real skin and separate the eyeslashes

Postby rfairhurst » Fri Mar 22, 2013 11:44 am

dark poulpo wrote:for the eyelashes, i don't want remove them, just separate them of body.

for the skin, I was thinking of seeing this effect in MakeHuman directly to give more realism. should see what happens with the current texture ...


Who designed the example you linked in your first post?
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Re: real skin and separate the eyeslashes

Postby ThomasL » Sat Mar 23, 2013 5:41 am

dark poulpo wrote:for the eyelashes, i don't want remove them, just separate them of body.


If you export to an app with editing capabilities, like Blender or Maya, you can easily do that after you have imported the mesh. If it doesn't, I don't see the point.
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Re: real skin and separate the eyeslashes

Postby dark poulpo » Sun Mar 24, 2013 12:29 am

ThomasL wrote:
dark poulpo wrote:for the eyelashes, i don't want remove them, just separate them of body.


If you export to an app with editing capabilities, like Blender or Maya, you can easily do that after you have imported the mesh. If it doesn't, I don't see the point.


then why have clothes in MakeHuman if we can do it in blender, or other ...


i don't know for the designer, if you want get the shader, install the webgl inspector plugin in chrome.
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Re: real skin and separate the eyeslashes

Postby ThomasL » Sun Mar 24, 2013 5:20 am

You can make clothes in Blender, but making good clothes is not *easy*.
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