are you talking about the usual transparencey that causes the texture to render looking like hair, or something else?
I've had an interest in creating hair styles for the makeHuman models for quite some time, but with the change to transmapped, polygon hair
I don't know where to begin with starting over. Good tutorials on creating polygon hair are not easy to find. It also seems that they need
to be created or at least converted with the Makeclothes blender plugin, which I dont understand how to use.