AShenwraith wrote:Yeah, I've seen those.
It looks more like an Anthropology/Anatomy interface instead of an industrial/Professional art tool.
Well... MH is Anatomy for artists tool.
The morphs seems slow to respond -- Isn't there a way to generate a quick wireframe of the morph over the model before clicking?
No
It needs numbers too -- both positive and negative. This will also let you reset to 0 of any value so you can quickly mix and match. Many times when I used MH 0.9.1-RC1 I was very disappointed there were not negative values for the morphs. This limited my control and meant I had to look for another morph in a long list and hope there was some similarity that would be there with a negative value of a morph (for example scaling the ear -- you could only shrink it).
Yes these little things will be added during the "Production stable" development.
The map for ethnicity is interesting, but for an art tool a lot of times you just want "less African nose" or " more Asian eyes" really fast.
The "infinity long catalogue of types" (that all other sw use) was removed from MH gui, after a long discussion about the next generation tools. Anyway you need to wait we complete the details and microdetails features in order to see how MH work.
Regards,
Manuel