Yeah, I've seen those.
It looks more like an Anthropology/Anatomy interface instead of an industrial/Professional art tool.
The morphs seems slow to respond -- Isn't there a way to generate a quick wireframe of the morph over the model before clicking?
It needs numbers too -- both positive and negative. This will also let you reset to 0 of any value so you can quickly mix and match. Many times when I used MH 0.9.1-RC1 I was very disappointed there were not negative values for the morphs. This limited my control and meant I had to look for another morph in a long list and hope there was some similarity that would be there with a negative value of a morph (for example scaling the ear -- you could only shrink it).
For example:
- Drag a scoll left or right and see a wireframe move near real-time
- Maybe enter in a number for a shortcut
- Commit changes with enter key
The map for ethnicity is interesting, but for an art tool a lot of times you just want "less African nose" or " more Asian eyes" really fast.
I think some sort of quick branching system to mix and match ethnic parts would be more helpful for artists who want original characters not just "African Human".
As for 3D, I think arrows work best like in the MH 0.9.1 RC1a diagrams, but a little more clear/simple.
You can see in this poser plug-in that uses 3D arrows very easily and effectively:
http://market.renderosity.com/mod/bcs/i ... stWanted=YI think the arrows should be a bit less fat in that plug-in, but it doesn't really matter i guess.