Moderator: joepal
pistacja wrote:I'm probably wrong but still...
You could export a series of posed characters from MH into your modelling program and combine these separate meshes into one animation using something like morphing. I think this is usually used to make facial animations or lip sync... but why not a whole character? If one is not using any complex game physics to simulate body reactions to outside forces at runtime (Havoc, Rug Doll, ODE etc.) then I don't think one even need bones and stuff like that... some premade animations and a bit of animation blending should do the trick.
If I'm wrong,I wouldn't mind someone telling me why, and pointing me in the right direction.
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