by Manuel » Wed Dec 03, 2008 10:45 am
The suggestion is not bad, but it don't take account of two things:
1) Administration effort
2) Hight skill level is required
About (1).
It's practically impossible to organize the work of random contributors. We need to work on targets in a very precise order, and following very precise rules. Just as example, I've attached here one of tables we are using to make targets.
About(2).
If we receive 100 meshes per day, and we need to open them, one for one, in order to see if they are to trash, to get, or to correct (and, in last case, write to original modeler, explaing in details what he need to modify...), and, after this work, only 1 or 2 mesh are ok...we will get crazy in few days...
So we need a core of max 10 skilled and reliable artists.
What you suggest will be done after the release, when we will have a package system to include new targets, and when these targets will be not CORE TARGETS (as actually) but optional targets, that can be added randomly and are not liked between them.
Regards,
Manuel
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