Suggestions for visual identity

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Suggestions for visual identity

Postby kekeljevic » Wed Nov 05, 2008 8:20 am

Make Human will be compared with Poser and DAZ. In this topic I'll suggest some visual improvements which should help MH (Make Human) to take his place among these two aplications.

I think that MH need different color sheme: 40% gray (or silver) + human skin color.
Using 2 colors will reduce future expenses for printing services.
Using human skin color will make association on "human". Blue and yellow don't make good associations.

Current logo has some interesting moments, image of a child connected with letter "m", surrounded by "belly". It's very narrative. I can clearly see women's touch in it. I like this logo, but I have some ideas on my own...

I still need to find correct colors CMYK and RGB codes but here is mayor idea:
Image


Image


Image


Image
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Re: Suggestions for visual identity

Postby snibgo » Wed Nov 05, 2008 10:59 am

"Human skin colour" -- fine, but with new multi-ethnicity features, what is that colour?
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Re: Suggestions for visual identity

Postby kekeljevic » Wed Nov 05, 2008 11:41 am

Universal human skin color of course. Using all variations of human skin would be complete insanity :o . Take for example Ubuntu logo... cost for printing T-Shirts in full color are 2 x higher compared with 80% common logos.

Anyway, I planning to make suggestion for GUI using more variations of human skin color...
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Re: Suggestions for visual identity

Postby kekeljevic » Wed Nov 05, 2008 4:48 pm

Image
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Re: Suggestions for visual identity

Postby kekeljevic » Wed Nov 12, 2008 11:15 am

This is sketch how interface could look. I didn't work on icons, categories and menus. Just put some items for testing.

http://i243.photobucket.com/albums/ff14 ... tch001.png
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Re: Suggestions for visual identity

Postby Manuel » Fri Nov 14, 2008 2:52 pm

Nice work.
If you are really interested to help us, please, contact me privately at info AT makehuman.org.
We need to find the average point between design and technical constrains.

Regards,

Manuel
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