An impressive example of eyes rigging on MH mesh

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An impressive example of eyes rigging on MH mesh

Postby brkurt » Mon Oct 27, 2008 3:30 pm

We users need to know what software was used in creating this incredible head. Actually my employer wants one from me ASAP!

I'd be happy to do a complete tutorial for a Talking Makehuman Head in Blender--I've already got a couple--but are most people using Blender?

Do they require photorealism, or just enough realism to recognize the person?
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Re: An impressive example of eyes rigging on MH mesh

Postby Syziph » Mon Oct 27, 2008 7:14 pm

It will be nice to see such demonstration and tutorial.
Do you use a script for lipsync integration in Blender?
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Re: An impressive example of eyes rigging on MH mesh

Postby brkurt » Mon Oct 27, 2008 9:44 pm

I've got one I did with Papagayo, and one raw.
The problem with a script is that how mechanical it looks.
To do a photorealistic head justice, I believe it's necessary to analyze a frame-by-frame example of the person you're modelling. For example, how the eyes roll from left to right while one is smiling is as unique as a fingerprint; it makes a world of difference.

That being said, here's two Blender files for you to download and play with:

http://brkurt.googlepages.com/audreyXena1.blend

http://brkurt.googlepages.com/scriptGirl3.blend
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Re: An impressive example of eyes rigging on MH mesh

Postby Manuel » Thu Oct 30, 2008 11:37 am

The author thread is here:

viewtopic.php?f=2&t=308

regards,

Manuel
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Re: An impressive example of eyes rigging on MH mesh

Postby tomaya » Thu Oct 30, 2008 1:34 pm

hi everybody !

Thanks for your interest , for the softs i 've used , MH for the head ,Max with shave and haircut
and Vray for the render .The eyes setup is based on morph targets and reaction manager.quite
simple in fact.

Tom
Thomas Marqué ,FX Lead. Digital District . Paris .http://www.digitaldistrict.fr
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