Moderator: joepal
DAD wrote:What requirements do have for making morphs to use in MH? Can they be produced as OBJs and added into the program in some way? If this is possible I might be able to assist in getting some of the morphs made.
Sethren wrote:Really, neat. I will use MakeHuman Proto for target creation sense Blender is not involved. Sorry, i have been spending years trying to get use to that UI and work flow and it never panned out for me. So this sounds like something i could do.
You say the topology and vertex order can't be altered. Does this mean that the default mesh is always the same even though targets can be made for it?
DAD wrote:It essentially sounds like Proto will handle morphs similar to the way Poser does it. That will be great. With Proto we could probably set up a Morph sharing system where morphs created by one user could be made available to all users. That way people could add the morphs they want and not overload the MH package with unneeded baggage.
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