So both ascottk and forsaken proxies are not good for the joint animations you need?
If you want, you can create a new proxy, for example by starting from one of the proxies or by retopoing the original basemesh yourself. The good thing is, once you create a proxy from it using the makeProxy script you can reuse it as many times as you want. It's work you only have to spend once.
If you would like to share the proxy to be included in MH that would also be appreciated a lot
Otherwise, if you don't feel up to creating a proxy yourself, maybe you could give more detailed information about what you want exactly and how the current proxies do not suit your needs. Who knows, if an artist has the time...
I'm interested in what exactly you need from the proxy to be useable for your purposes.
I experimented with animating the ascottk proxy mesh with the "game" skeleton, this is what it looks like:
http://www.youtube.com/watch?v=PnCNknsX ... el&list=ULI made this demo with it:
viewtopic.php?f=2&t=2538Is this the quality you are looking for or does it not suit your needs?
What is the polycount you are aiming at?