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Re: Begining custom targets for game meshes

PostPosted: Fri Dec 16, 2011 2:14 am
by forsaken
robertltux wrote:mind dropping me an email with the subject BAD WOLF MakeKidlet??

i wanna see if you could do a custom target or two for me


at gmail dot commercial btw


My email is y2keeth@yahoo.com, I'll give whatever a go if the mesh can handle it.


Updated the zip in the second post also with more. I'll be making ALOT of these for my own purposes but I'll share what I make.

Also a question, my ultimate challenge is to morph the feet and toes into shoes and boots. Anyone have a easier way of making this happen? The Toes make it very difficult so far.

Re: Begining custom targets for game meshes

PostPosted: Sun Dec 18, 2011 6:51 am
by forsaken
I add a scroll bar to my "custom" wish list along with subfolders lol

Re: Begining custom targets for game meshes

PostPosted: Sat Dec 31, 2011 9:53 pm
by forsaken
Updated

forsakencustomtargets.zip
(68.62 KiB) Downloaded 564 times

Re: Begining custom targets for game meshes

PostPosted: Tue Jan 03, 2012 3:04 pm
by robertltux
i sent you an email with my idea/request did you get it?? (would have had BAD WOLF Kidlet as the subject)

Re: Begining custom targets for game meshes

PostPosted: Tue Jan 03, 2012 6:48 pm
by forsaken
robertltux wrote:i sent you an email with my idea/request did you get it?? (would have had BAD WOLF Kidlet as the subject)


No I didnt, weird. Unless it went to my spam folder or something. y2keeth@yahoo.com

Re: Begining custom targets for game meshes

PostPosted: Wed Jan 04, 2012 3:22 pm
by Manuel
Just to tell you that with the new site, we are thinking about a way to make an upload section for skilled contributors like you :-p

Re: Begining custom targets for game meshes

PostPosted: Wed Jan 04, 2012 8:39 pm
by forsaken
Manuel wrote:Just to tell you that with the new site, we are thinking about a way to make an upload section for skilled contributors like you :-p


Very cool idea, and thanks for calling me skilled ;) lol. I hope to contribute more things as I go, and to learn how to do some of the other things needed for makehuman.

Re: Begining custom targets for game meshes

PostPosted: Wed Jan 04, 2012 9:56 pm
by Manuel
forsaken wrote:
Manuel wrote:Just to tell you that with the new site, we are thinking about a way to make an upload section for skilled contributors like you :-p


Very cool idea, and thanks for calling me skilled ;) lol. I hope to contribute more things as I go, and to learn how to do some of the other things needed for makehuman.


Great!! So stay tuned ;)
I can't say when and how we implement this new service, but we are thinking about it.

//Manuel

Re: Begining custom targets for game meshes

PostPosted: Thu Jan 05, 2012 5:47 pm
by forsaken
Manuel wrote:
forsaken wrote:
Manuel wrote:Just to tell you that with the new site, we are thinking about a way to make an upload section for skilled contributors like you :-p


Very cool idea, and thanks for calling me skilled ;) lol. I hope to contribute more things as I go, and to learn how to do some of the other things needed for makehuman.


Great!! So stay tuned ;)
I can't say when and how we implement this new service, but we are thinking about it.

//Manuel


:D

Re: Begining custom targets for game meshes

PostPosted: Thu Feb 02, 2012 3:32 pm
by duststorm
forsaken wrote:Also a question, my ultimate challenge is to morph the feet and toes into shoes and boots. Anyone have a easier way of making this happen? The Toes make it very difficult so far.

Maybe using the clothes feature of MH? Just create some shoes clothes and export your models with them. For a game you'd probably want to delete the underlying feet geometry to reduce polygon counts and connect the shoes to the legs to create a closed model.
I doubt whether morphing the feet into shoes is ideal, I think it could become quite messy.
The disadvantage of morphing is that when you deviate a lot from the basemesh you get topology problems. Either you have more vertices than you need, or you are short of them to express some details. The problem is that with morphing you're always stuck with the same geometry. That's why it might be interesting to investigate clothes. It works very well (I tried it ;))!

Another tip, and this goes for all types of clothes in general, you can also download free models, from http://www.blendswap.com or turbosquid.com
There are a lot of freely available clothes models there (I have come across shoes and boots), just make sure to have a look at the content license. I was thinking of porting a few of those to MH too if the license allows it.