duststorm wrote:forsaken wrote:Also a question, my ultimate challenge is to morph the feet and toes into shoes and boots. Anyone have a easier way of making this happen? The Toes make it very difficult so far.
Maybe using the clothes feature of MH? Just create some shoes clothes and export your models with them. For a game you'd probably want to delete the underlying feet geometry to reduce polygon counts and connect the shoes to the legs to create a closed model.
I doubt whether morphing the feet into shoes is ideal, I think it could become quite messy.
The disadvantage of morphing is that when you deviate a lot from the basemesh you get topology problems. Either you have more vertices than you need, or you are short of them to express some details. The problem is that with morphing you're always stuck with the same geometry. That's why it might be interesting to investigate clothes. It works very well (I tried it )!
Another tip, and this goes for all types of clothes in general, you can also download free models, from http://www.blendswap.com or turbosquid.com
There are a lot of freely available clothes models there (I have come across shoes and boots), just make sure to have a look at the content license. I was thinking of porting a few of those to MH too if the license allows it.
Yeah everything I tried makes a mess out of it. I figured I could use the clothes/shoes and re attach it, just doesn't make my workflow very smooth.
I have not made any of these in a while, I have so many I cant get them all on the screen. Also I want to be able to compare against what I made, still dying for subfolders and a scroll bar lol.