This forum is aimed at user contributions, in the form of assets, side projects, code patches and similar.
Moderator: joepal
by m.e » Fri Jul 25, 2008 11:06 am
Blender likes to have 'symmetrical' bone names ie xyz_L and xyz_R for the corresponding names on opposite sides of the body. Blender uses this for various features such as 'bone heat weighting' and 'flipped poses'. Would it be possible to rename MakeHuman's bones accordingly?
-
m.e
-
- Posts: 56
- Joined: Wed Jul 23, 2008 9:20 am
- Location: Shenzhen/Hong Kong
-
Return to User contributions
Who is online
Users browsing this forum: No registered users and 1 guest