Hello all!
Is there a tutorial on how to properly do weighting for Proxy Meshes?
I tried to do this myself and only ever wind up with issues when trying to apply poses or using targets.
I was trying to merge "Female Generic" (included with installation) with "Adult Female Genitalia (new) HEALED" but always have odd results with poses and targets that deform the region. Eventually also wanted to add several different body types aside from Muscular and Generic (but also want them to be accurate in regards to anatomy).
I have read how to create proxies and I believe the problem comes from weighting.
Only thing I found was this "...the algorithm used to generate the barycentric coordinates of each new point relied too heavily on orthogonal projection. This is what causes the median vertices (in the YZ plane) to have "random" displacements along X when morphed or animated (the correct projection of those vertices lies on an edge in the YZ plane, rather than on any of the adjacent faces). The perineum was messed up a lot too, because it is the area that deforms the most for even the most basic morphs. Orthogonal projection onto alternative triangulations of non-planar quads also caused some discontinuities in the weight map. I kept the original mesh and topology but regenerated the proxy from scratch, with a consistent projection algorithm (straight line towards root point, and only one triangulation for each quad)..." From the guy that fixed the proxies for genitals, but I have no idea what this means in practical terms.
Anyone have any idea/where to look on what that means?