by duststorm » Fri Jan 27, 2012 2:17 pm
I'm also looking for a good workflow in blender to temporarily hide some parts of the MH basemesh that are hidden by clothes.
Both to make a render, but also to export a game-ready model (that preferably has no gaps).
I want to keep the original MH mesh intact so I can add new clothes that cover more or less skin (like a swimsuit or shorts instead of long trousers).
At the moment I haven't found the ideal solution yet. I'm creating my clothes on separate layers and duplicate the meshes I will be modifying to a new layer. Finished characters can be exported to a separate blend file. If the armature remains in one blend file and is referenced by the others you can share the same animation library for all the created characters.
MakeHuman™ developer