I was thinking about some tweaks that I do in Blender with a Model and always thinking it would be nice if I could put the mesh back into MH for manipulation into another model. Although I realize that MH doesn't save a vertex list for the model it does have an obj vertex list import for hairstyles. So that makes me wonder, how difficult would it be to add a obj body mesh importer into MH. If the ground rules were that you had to have the exact same number of vertices. The advantages would be details in the mesh such as knuckles, tendons could be fine tuned in another application and reused in MH. Just a thought.
Rob