import feature

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import feature

Postby VSA » Mon Jun 06, 2011 1:57 pm

I was thinking about some tweaks that I do in Blender with a Model and always thinking it would be nice if I could put the mesh back into MH for manipulation into another model. Although I realize that MH doesn't save a vertex list for the model it does have an obj vertex list import for hairstyles. So that makes me wonder, how difficult would it be to add a obj body mesh importer into MH. If the ground rules were that you had to have the exact same number of vertices. The advantages would be details in the mesh such as knuckles, tendons could be fine tuned in another application and reused in MH. Just a thought.
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Re: import feature

Postby mflerackers » Mon Jun 06, 2011 2:03 pm

You wouldn't be able to further change an imported model in mh, because it's no longer parametric. The best way to do this would be to create a morph target from your changed mess minus the exported mesh, and load that into mh.
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Re: import feature

Postby VSA » Mon Jun 06, 2011 2:25 pm

what is Maketarget.blend?
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Re: import feature

Postby Manuel » Mon Jun 06, 2011 11:03 pm

VSA wrote:what is Maketarget.blend?


A blend file with a special script to make makehuman targets:

https://www.youtube.com/watch?v=7aAjda2 ... r_embedded

Best,

Manuel
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