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Low Poly Shoes

PostPosted: Tue Oct 23, 2018 12:56 am
by MargaretToigo
Lately, I've been making shoes. It's just what comes to me, I don't know why. I guess it's all part of that whole "artistic process" thing.

Now, I started a thread on how shoes are hard to get to universally fit most humans....

And as I was thinking about the subject, I remembered reading something somewhere -- most likely here -- about how low-poly clothing meshes can often provide a more universal fit than medium to high poly meshes. Of course, this is not always the case -- at least in my experience.

So, I set about making a pair of very low poly shoes with 556 vertices, 278 per shoe. And they fit a wide range of humans, though they are best on mostly female humans above age four.

But the thing about low poly is that you need a subdivision surface of a least two (three or four is even better) and creasing on key edge loops.

Since MakeClothes does not store creasing information, this must be done manually in Blender. Here are a few pictures to show which edge loops need creasing and how much.

Screen Shot 2018-10-22 at 3.40.24 PM.png
Edge loops in pink mean crease 1.0

Screen Shot 2018-10-22 at 3.41.26 PM.png
Ignore the red lines as those are seams for UV unwrapping (MakeClothes doesn't store seams, either)

Screen Shot 2018-10-22 at 3.39.50 PM.png
Edge loops in dark red mean crease 0.5

Basics of Blender edge loops here...

And Subsurface and creasing in Blender here...

Re: Low Poly Shoes

PostPosted: Wed Nov 07, 2018 3:52 pm
by FreezyChanMMD
Looks like garbage

Re: Low Poly Shoes

PostPosted: Wed Nov 07, 2018 5:47 pm
by MargaretToigo
So don't download it.

Re: Low Poly Shoes

PostPosted: Wed Nov 07, 2018 7:20 pm
by flute
MargaretToigo wrote:So don't download it.

Criticism is easy, but art is difficult!

Re: Low Poly Shoes

PostPosted: Wed Nov 07, 2018 7:25 pm
by Aranuvir
Don't feed the troll!