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A skull for makehuman

PostPosted: Fri Jan 26, 2018 12:13 pm
by DrCoretti
Good afternoon everybody ,
this is the result of my academic thesis in Dentistry at University of L'Aquila; Abruzzo; Italy : "Study and implementation of a decomposable virtual skull in 54 anatomically correct elements" By Dr Mariano Coretti

This work is licensed under the Creative Commons Attribution 3.0 License (CC BY 3.0)
Specific Attribution: "Created by Mariano Coretti."

the work can be download from here ...

Image Image

It is also on blendswap

Anyone may use this work for any purpose provided it is attributed as specified.

A presentation can see here :

I hope I was helpful

Best Regards


Re: A skull for makehuman

PostPosted: Fri Jan 26, 2018 9:20 pm
by brkurt
Quick question: What kind of polygons have you used?

I'm assuming that you used quads, as that is the only polygon system that Makehuman and Blender will accept.

I created such a model a while ago; it was mapped from a medical scan (all triangles) to Blender quads.

It should be fun to compare the two.

Re: A skull for makehuman

PostPosted: Mon Jan 29, 2018 6:52 am
by DrCoretti
Good morning brkurt,
Yes, i used quads.
Even I started from the interpolation of tac images of 2 different skulls
... then a lot of work
Best regards