First I want to give thanks to the MakeHuman team for their work. MH is a great program. I cant wait to see what the Michelangelo tools are. Also the creature factory sounds interesting.
The .blend file I attached below contains a simple armature for the Ascottk low poly mesh. It can be used for the other low poly exports too, as long as they have vertice groups with the same name as the armature bones.
Heres a quick render of the Ascottk mesh posed with the armature I made:
There are some bad deforms though. I tried fixing them with weight painting but I just don't seem to get how to do it. I made such a mess out of the vertices that I had to close and restart from my last save . Could someone help me with the weight painting? The images below show off some bad deforms I noticed. There may be more but I haven't noticed them yet.
Elbow:
Back of Head:
Hips (lifting leg for kick motion):
Bending Knee:
Shoulder deform when bringing arm down:
Edit: Oops. I forgot the most important part. The .blend file attachment. I couldn't attach a .blend file for some reason so I put it in a .zip archive.
2nd Edit: Just thought I should add this in for anyone who downloads the .blend file. When I saved the file the Rotation/Scaling Pivot was set to 3D cursor. Make sure to set it back to something like Median Point. I should have done this before uploading the file to avoid confusion.