I have a 3D model (it's in attachment in case you want to examine it, or try to create an hair style yourself) but I can't import it in MakeHuman using blender.
I import the model, I position it correctly and do all the stuff, I press "Make Clothes" and it exports correctly with just a few warning messages. What's wrong then? Well, look at this:
[2017-11-06 19:37:35,641] logging->info():1622 -- MESSAGE -- Selecting proxy file "D:/Documenti/makehuman/v1/data/hair\groupname.001\groupname.001.mhclo" from hair library.
[2017-11-06 19:37:35,641] logging->info():1622 -- MESSAGE -- compiled proxy file missing: D:/Documenti/makehuman/v1/data/hair\groupname.001\groupname.001.mhpxy
[2017-11-06 19:37:35,641] logging->warning():1612 -- WARNING -- Problem loading binary proxy: ('compiled proxy file missing: %s', u'D:/Documenti/makehuman/v1/data/hair\\groupname.001\\groupname.001.mhpxy')
[2017-11-06 19:37:35,644] logging->debug():1630 -- DEBUG -- Loading proxy file: D:/Documenti/makehuman/v1/data/hair\groupname.001\groupname.001.mhclo.
[2017-11-06 19:37:35,681] logging->info():1622 -- MESSAGE -- Compiling binary proxy file D:/Documenti/makehuman/v1/data/hair\groupname.001\groupname.001.mhpxy
[2017-11-06 19:37:35,723] logging->info():1622 -- MESSAGE -- compiled file missing: D:/Documenti/makehuman/v1/data/hair/groupname.001/groupname.001.npz
[2017-11-06 19:37:35,723] logging->warning():1612 -- WARNING -- Problem loading binary mesh: ('compiled file missing: %s', u'D:/Documenti/makehuman/v1/data/hair/groupname.001/groupname.001.npz')
[2017-11-06 19:37:35,724] logging->debug():1630 -- DEBUG -- Loading ASCII mesh D:/Documenti/makehuman/v1/data/hair/groupname.001/groupname.001.obj.
[2017-11-06 19:37:35,776] logging->error():1596 -- ERROR -- Failed to index faces of mesh unnamed_object1, you are probably loading a mesh with mixed nb of verts per face (do not mix tris and quads). Or your mesh has too many faces attached to one vertex (the maximum is 8-poles). In the second case, either increase MAX_FACES for this mesh, or improve the mesh topology. Original error message: (<type 'exceptions.ValueError'>) could not broadcast input array from shape (9) into shape (8)
[2017-11-06 19:37:35,779] logging->error():1596 -- ERROR -- Unable to load obj file: D:/Documenti/makehuman/v1/data/hair/groupname.001/groupname.001.obj
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\files3d", line 206, in loadMesh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\files3d", line 165, in loadTextMesh
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\wavefront", line 148, in loadObjFile
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\module3d", line 642, in setFaces
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\module3d", line 712, in _update_faces
RuntimeError: Incompatible mesh topology.
[2017-11-06 19:37:35,782] logging->error():1596 -- ERROR -- Failed to load D:/Documenti/makehuman/v1/data/hair/groupname.001/groupname.001.obj
[2017-11-06 19:37:35,782] logging->warning():1612 -- WARNING -- Exception during event onFileSelected
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 211, in callEvent
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 163, in onFileSelected
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 240, in proxyFileSelected
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\mhmain", line 856, in do
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 60, in do
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxychooser", line 308, in selectProxy
File "c:\jenkins\workspace\Windows_release_11x\buildscripts\win32\build\makehuman\out00-PYZ.pyz\proxy", line 166, in loadMeshAndObject
AttributeError: 'bool' object has no attribute 'priority'
It doesn't loads on MakeHuman and the log outputs this long message. I've tried to change the "max_pole" value but doesn't help, also I've tried the function "untriangulate" (to convert tris to quads) but now Blender doesn't let me export the clothe because it says there are both quads and tris.
Do you have an idea of how to do it? Did you already managed to make one?
My plan B is eventually to start from a pre-existing model and manipulate it, but it's not exactly my original plan...
P.S.: Is this the right section?