Ok, I would like to work in game making, but creating the art work is a pain, every software I use seems to be missing something, Ive used software that have great facial animation , but when export to fbx or collada there is no animation.And the closes I think that does what I would like to, would be iclone 4, using the G3 Avatars.These use bones.But animation can not be exported.
Well I'm not sure if the makehuman Avatars have bones in them yet, but can you please work on a system, that uses bone for the face expressions.
And when exported, to what ever format, the animation is there.
I would like to see makehuman as the ultimate tool for making humans.
1-create human, this includes hair from hair packs for makehuman.
2-add clothing, from clothing packs for make human (perhaps using bones as well, so when run in a simulator(wind,running...), key frames are recorded, and exported.
3-add bvh file to model, should be simple, select model,select button or menu file "merge bvh file" and the body bones of the human will now have the bvh animation, not the facial bones of coarse.
Or some IK manual editing.
4-Then create the animation for clothing, by running the human through a Physics simulator, ajustable gravity,wind.
This should create the finale animation for the human and clothing.
So we have body motion, facial motion, clothing animation.
Everything you would want
6- export fbx or collada would be nice.
I'm just tired of straight face characters in games, so facial animation is important to me.
Now when I load this in say something like Ultimate Unwrap3d.
I see it, as it was in Makehuman and when animated you see all the animations.Maybe place all facial animation at end of file.
When programming, call up the frames you want for animation.
Not asking much for free software am I, lol.
anyways this is a dream of mine, and I'm hoping a product that can do all of that will arrive soon.
All the animation could probably be done in another program, perhaps Makehumananimation.