Here is an anorak I made while working on a bomber jacket for one of my characters. I've created it from scratch, and focused on the rolled-up, twisted sleeves, which work very well with a rig.
I wanted to see what would happen if I solidified an object, and then used the Cloth modifier on it. Turns out one only needs ten frames to get the hood into the desired shape.
Here is the wireframe:
And the OpenGL screenshot:
And the wavefront object. I'm using this format as I don't have clue who will want to incorporate this into their work.
http://www.geekopolis.ca/wavefront/ellieAnorak1_277a.obj
If folks like this, I'll add a wavefront object that has not been solidified.